- FACETRACKER NO IR PS3 EYE CAM NOT SHOWING UP HOW TO
- FACETRACKER NO IR PS3 EYE CAM NOT SHOWING UP FULL
The level of interaction with the pet is pretty amazing, but what makes EyePet seem so special to me is not just the basic interactions with the pet via the camera such as swiping my hands under it to watch it jump or tickling it with my fingers to make it smile. I played a little game of tag with the pet, chasing it around the screen. Then, the car was assembled, painted in a tiger print, and ready to go. The pet drew out my Prius-esque body without flaw. I made sure to draw the body of my car so it looked different from the Sony doodle - I wanted to see if this exercise was actually canned. If you are feeling ornery, you could draw squares. You actually don't need to draw round wheels. All I needed to do was draw a body and two wheels, but make sure that the wheels were separate from the body so the camera could tell them apart. When it came time to draw a car for the pet, Sony let me go ahead and scribble out the necessary pieces for a car instead of using their provided drawing. Then the pieces of the vehicle pop out of the paper and are both translated into 3D and given a color or texture. If you have a good relationship, the accuracy of the tracing goes up. After a few moments, the camera reads the image and then the little pet gets to work with his special crayon and coloring book. You can draw vehicles and objects on a sheet of paper with a marker and then hold it up to the camera. However, what truly entranced me during the demo was the use of the camera to create objects and toys for the pet. Another mission may task you with taking a photo of the pet making a specific expression. For example, you may need to figure out a which kind of treat satisfies the pet.
FACETRACKER NO IR PS3 EYE CAM NOT SHOWING UP HOW TO
Using the EyeToy camera and a special card - called the Magic Card - you really do develop a relationship with the furry on-screen animal that shuffles on-screen when you start up the game.Īfter some very basic exercises to get acquainte d with the pet and learn how to interact with the screen, you start embarking on a series of "missions" that result in extra customizations for your pet as well as improvements with different activities. But unless EyePet is seriously derailed before November, this is precisely what I imagined the genre becoming – a real character that responds to physical interaction. Nintendogs was the first real virtual pet, as far as I'm concerned. So many so-called virtual pets and just basic animal simulations with a modest amount of interaction that disguises what are really just canned routines. It is rare that I am completely struck speechless by a videogame, but just a few moments into a demo of EyePet at Sony's PAX suite, I noticed my mouth absolutely agape.
FACETRACKER NO IR PS3 EYE CAM NOT SHOWING UP FULL
For gamers with compatible televisions and viewing glasses, EyePet can be played with full stereoscopic Blu-ray 3D effects.įostering real relationships with characters! As the creature develops, players gain access to new outfits and hairstyles for it to wear. Other onscreen-only objects can also be called up and used to care for the EyePet, such as a handheld shower for bathing, and a dish and food container for feeding. Alternatively, players can draw symbols and shapes on the television screen by tracing them in air with the PlayStation Move Navigation Controller, and the pet will try to reproduce them on his own virtual pad of paper. Gamers can also create virtual objects for the pet to play with in the game, such as toys or miniature vehicles, by drawing them on a sheet of paper and then holding them up for the camera to view. With simple hand commands, the EyePet can be encouraged to run and jump about. The virtual pet can play with real-world objects it sees in the room, and players can stroke, scratch, tickle, or poke the creature by wiggling their fingers in view of the camera. Similar to earlier virtual pet games, such as Sega's Seaman or the DS' Nintendogs, EyePet presents opportunities to feed, clean, train, and bond with the creature, and through the PlayStation Move motion-control accessory system - which is required for play - the game offers unprecedented possibilities for hands-on interaction. The little EyePet creature appears in an onscreen image of the player's own living room space, as captured by the PlayStation Eye camera.